It’s another Desert Stormer.
Recreation of the two tone blue/grey camo scheme worn by the AV-8B in 1991, inbetween the green/grey camo of the late 80s and the familiar two-tone grey common to many US types.
The 2nd generation of Harrier made its combat debut in the 1991 Gulf War with the USMC. At the time, only the very basic original AV-8B variant was in service, with the RAF’s GR.Mk 5 still being cleared to use weapons.
Lacking even a moving map display, the AV-8B was a dedicated day time and clear weather Close Air Support aircraft.
By contrast, Ace Combat Assault Horizon (and Infinity) only depict the AV-8B+, the third and final variant of the AV-8B and the definitive version of the Harrier.
Fitted with the same multi-mode radar as the F/A-18C Hornet and with integrated FLIR in the nose, it can operate in all weathers and at night while carrying sizable air-to-air and air-to-ground payload.
It might be a good deal slower than the Sea Harrier FA.Mk 2 and the radar not as advanced, but it could carry a larger, more flexible payload. Such as AMRAAMs, Sidewinders, external fuel tanks and cannon. Whereas the SHAR would always have to sacrifice one of the above.
Meet the RAH-66 Comanche
…well, technically ARMA III’s “AH-99 Blackfoot” but… well, come on…
Funny thing is, this version is much, much closer to the Comanche than the one featured in the sequel to Comanche vs Hokum.
For all its flaws IRL and the complete development/procurement/costs problems that are now manifesting themselves in the F-35, I still love the Comanche.
The very first actual PC sim I ever owned (Amiga came first) was Comanche 2.0 vs Werewolf by Novalogic.
Oh, and yeah, max settings, 1800p downscaled.
So, in a bit of a first for me, a trio of ponies http://asktheflowertrio.tumblr.com/ requested “Anything with the F-35”
Assault Horizon doesn’t offer a wide range of patterns on the Lightning II, though it is more than the jet is currently wearing in real life.
If you want something a bit different from dark grey, here’s the games tiger stripe pattern used to create a Russian derived 2 tone blue, a RAF inspired arctic camo of white and green (often worn by Harriers on exercise to the likes of Norway) and a typical 2 tone desert camo.
All rendered at 1800p and downscaled.
As requested by http://garm1.tumblr.com/
The MiG-29A Fulcrum, livery 3, with the colours changed to match those of Akula’s Su-35S Flanker-E.
This is a really easy one to do, you just make a note of where the colour selectors are positioned when editing Akula’s Flanker and then duplicate them onto the Fulcrum (or any other aircraft in the game).
Any Ace Combat Assault Horizon Screenshot Requests?
To be rendered at 3200x1800 and then downscaled to 1600x900 or 1920x1080.
Feel free to also suggest replica aircraft liveries. If they can be reasonably recreated, I’ll do it.
As an example, have a Mirage 2000 in desert camouflage, as applied to French Air Force aircraft during the 1991 Gulf War (Operation Desert Storm in the US).
Another 1800p screenshot downscaled to 900p
When it comes to Ace Combat Assault Horizon and the livery customisation feature, I’m not one for garish designs.
Instead I prefer to try and create replicas of real world liveries, despite the limitations of the game.
So here you have one of the blue and grey F-16 Fighting Falcon Aggressors based at Nellis AFB.
The sections will be rearranged to more closely resemble the real aircraft (From the nose: Dark Blue, Grey, Lightblue)
As of February 24th, 2014, Games For Windows Live has been patched out of the PC version of Ace Combat: Assault Horizon, being replaced by Steam Works.
Provided you perform the transfer before April 1st, you should keep your save game and achievements (I kept my save, but not my achievements… *Sad Face*)
So the game shall endure beyond the shut down of GFWL.
This pic was taken at 1800p with FSAA, and then downscaled to 1080p for extra clarity and smooth edges.
Since the 17th of February, I’ve been livestreaming Ace Combat 6 on Ace Difficulty, using only the default F-16C Fighting Falcon.
The campaign concludes tonight (19th Feb), starting from 10pm GMT (5pm EST).
Come watch or even just join the chat as Ace Combat fans.
Maybe talk a bit about the story and the Strangereal universe in general!
If you want to do a stress test on any kind of video capture hardware or software, then Sonic Generations on the PC is the way to do it.
Between very bright, vivid and colourful graphics moving at incredible speeds, it’s the perfect storm.
So this is 4 levels from the PC version (with a Metal Sonic mod) recorded using Nvidia’s Shadowplay system, currently in beta on qualifying graphics cards.
After the 4 levels, I talk a bit more about the Shadowplay tech itself while a ton of bloopers play (ie, me making a mistake and so restarting the level, thus breaking the illusion that I am exceptionally talented at nailing decent runs on a consistent basis)
Hurray, managed to unlock Cipher (and Pixy’s) skins for the PC version of Assault Horizon. Quite a challenge given how dead multiplayer is.
…and the fact I abhor player vs player in Ace Combat…
In my opinion the greatest ace that ever took to the skies of Strangereal,
Using just a ‘lowly’ F-15C Eagle, Cipher took on the entire might of the Belkan Air Force, downing numerous legendary squadrons and even his former wingman in the vastly superior Morgan.
You can find the full-size 1080p version on my Steam account!
BrySkye Plays: Ace Combat Infinity Beta - Cause for Concern?
You’ve read my incoherent rambles, now you can listen to some slightly more coherent ones.
Mysteries remain, but things are actually worse than I initially thought.
You are only able to play one mission, be it multiplayer or singleplayer, every four hours without coughing up some real world cash for fuel?
Could this game with so much potential for Ace Combat fans be dead on arrival because of it’s “Free”-to-Play (or rather Free-to-Start) format?
EDIT: Current talk on the feeback forum is that the price for a single unit of fuel may be around $1USD.
A buck for a five minute mission or campaign mission.
Apache Air Assault for PC.
By Gaijin, makers of War Thunder and Star Conflict.
Max settings (and then some via nVidia control panel) and easily solid at 1080p, 60fps.